In a rage, she slaughters the nearby Daemons before passing out. Artorius attempts to use her for the Advent as well, but she fights back and the Daemonblight possesses her arm, mutating it and turning her into a Daemon called a "Therion", with the ability to absorb Daemons. The Scarlet Night returns, with the entire village succumbing to the Daemonblight: when Velvet finds Artorius, she sees him sacrifice her brother as part of a ritual, known as the "Advent". Seven years later, Velvet takes care of her sickly brother with Artorius. When she was a child, Velvet Crowe and her younger brother Laphicet were saved by her brother-in-law Artorius when a Scarlet Night happened and daemons attacked their village Velvet's pregnant older sister Celica was killed during the event known as the "Opening". The Exorcists, soldiers from the Abbey, are tasked with bringing peace and order by purging the world of Daemons and are willing to go to extremes to reach their goal. Along with the rulers of the Holy Midgand Empire exists a theocratic order known as the Abbey, who are of great political and religious importance and are influential in imperial affairs. Throughout the empire, a disease known as Daemonblight causes those infected to lose their humanity and sense of rationality and transform into monsters known as Daemons, who pose a threat to the world. Areas of land and islands in the game are divided into "territories." Along with humans, one of the other main races is the Malakhim (singular: Malak), supernatural spirits whose wills are sealed and used by humans as slaves to utilize their magical abilities after being made visible to even normal humans due to the Advent, an incident 3 years prior to Velvet's escape from her prison. There are countless numbers of islands around, and Midgand's rule crosses even the seas. The game's world is shared with Tales of Zestiria, although the events occur 1000 years before the latter. Story Setting īerseria takes places in the Holy Midgand Empire, a powerful country that rules over this world's archipelago of a continent. The Blast Gauge is also depleted by performing power attacks called Mystic Artes.
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A mechanic called the Switch Blast can be used when changing characters: by consuming a portion of the Blast Gauge, the controlled party member switches out for a reserve member, who delivers a free attack. While primarily designed for single-player, local multiplayer for battles is supported. The main party consists of four characters, which can all be assigned as the controlled character during battle, with the other available playable characters held in reserve.
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If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance, Velvet's Break Soul triggers her arm to become bestial and different elemental attacks are triggered depending on enemy type. Souls are dropped by enemies in battle that can be "stolen" to refill the gauge, a mechanic that enemies can also use to steal Souls from the player.
While characters can still attack with a depleted Soul Gauge, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Ī key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. Abilities outside attacking include guarding against attacks, side-stepping around opponents, and escaping from battle. Artes can be directly mapped to different control buttons. Characters fight using physical and magical attacks, along with performing skills known as Artes that have various effects on enemies such as stunning them or causing status ailments. Berseria 's version is dubbed the "Liberation-LMBS": when in the battle zone, players can freely move around the arena and rotate the camera at will. Īs with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue. As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. A battle sequence from Tales of Berseria, demonstrating the HUD, character skills, and general setup of the Liberation Linear Motion Battle System